If you're looking for up-to-date visuals, advanced physics, first-party Studio 397-produced content, and licensed vehicles from major manufacturers and racing series, then rFactor 2 is for you. Changing tires, track surfaces, grip, weather and lighting make rFactor 2 a true challenge to any sim racer. The newest creation, rFactor 2, creates a dynamic racing environment that for the first time put you the driver into a racing simulator, instead of just a physics simulator. This new isiMotor 2.0 environment became the foundation on which many exciting products were built for years to come. After successfully creating over a dozen products in the previous ten years, including the Formula One and NASCAR franchise games for EA Sports, Image Space took the next logical step in creating a completely new technology base and development process. Sporadic ‘white screen’ when leaving an online session.Presenting rFactor, the racing simulation series from Image Space Incorporated and now Studio 397.Material editing in the showroom is missing.Team creation in the showroom is missing.Config tool sporadically fails to launch up after clicking PLAY for setting graphics resolution, VR or post effect levels.Add skin download progress bar while on a server that allows custom skin transfers.Parc Ferme is not working in the new UI.Unrelated to UI, but we are also aware of the erratic throttle behavior of the AI cars, and we are looking into that.There is still a black band on the bottom half of the track loading screen.A workaround for now is to restart manually. After content install in VR rFactor 2 does not restart.Added new showroom full screen mode, side bar will auto-hide when lock icon is released.Fixed a memory leak while in tuning/showroom.Added network settings in the UI options.Fixed micro stutters in the new UI, that were more prominent in VR.More on that next week! Changelog New UI Public Beta Hopefully we will have something to share real soon. In other news, this past couple of weeks we have also been hard at work on revamping the broadcast overlays. Adjusted fog and haze settings for more visibility.Each class can now be run separately, single player and multiplayer. New default front camber set to -3.0 deg.Tweaked differential locks and preload (higher).Slightly lower center of gravity to match the data. Slightly softer steering links to reduce vibration.Along the way, we also made improvements to differential response on power and coast, so it’s now a better match to the dynamics of the car and at the same time, more closely follows the updated data we got from BMW. That allowed us to also improve dampers’ characteristics, making the car more stable and with better response over kerbs, as well as the ‘stick-slip’ effects coming from tyres, when sliding. This week the focus was on the reported “bounciness” of the BMW M2 coming off curbs. These improvements were made in a few areas – we started with optimizing stiffness for the updated tyres. Still on cars but on to physics improvements, where Rudy and the physics team have already been working hard to help iron out some of the outstanding issues. We hope to see your new skin creations! Don’t forget to grab the updated templates in your ‘rFactor 2’ install in the ‘Templates’ folder. All three get an update to the new materials! Check them all out here if you haven’t subscribed yet. This week we have a few car updates, starting with the three vintage McLaren open wheelers: the MP4/8, the MP4/13 and the M23.
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